using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("TextureOffsetState")]
	public class TextureOffsetState : MonoClass
	{
		public string Name => method_4("Name");

		public Vector2 Offset => method_2<Vector2>("Offset");

		public Material Material => method_3<Material>("Material");

		public TextureOffsetState(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TextureOffsetState(IntPtr address)
			: this(address, "TextureOffsetState")
		{
		}
	}
}
